The Dark Forest
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The Dark Forest is the second level (slot one) of Catacomb Armageddon (1992). It is set inside the depths of a decaying forest.
Walkthrough[edit]
Level Warp Codes
- 0: The Towne of Morbidity
- 1: The Dark Forest
- 2: The Garden of Forgotten Souls
- 3: The Lost City of the Damned
- 4: The Temple of Vipers
- 5: The Torture Chambers
- 6: The Demon Hold
- 7: The Ant Colony
- 8: The Hall of the Wretched Pox
- 9: The Lair of the Succubus
- 10: The Chamber of the Evil Eye
- 11: The Flaming Inferno
- 12: The Subterranean River
- 13: The Crystal Maze
- 14: The Ramparts of Nemesis
- 15: The Fortress of Nemesis
- 16: The Passage to the Surface
Find the Green Key in the Heart of Darkness to unlock the path out.
"The second level has a 'spooky forest' theme which is very nice. The bats fit the atmosphere perfectly and especially the new enemy is just a great result of exceptionally high creativity that is characteristic for the Catacomb Trilogy - above all for Armageddon (which is my favorite part). It's the [treant], an evil tree-demon that may awake any moment and can even still hurt you when defeated (set on fire) if you walk through him while he's burning!"
--kraileth
Messages[edit]
- Entry to the Dark Forest
- Behind the entry wall
- Forest opening
- Small clearing
- Northwestern passages
- Northren trail
- Northeastern clearing
- The Inner Forest
- Heart of Darkness
- Cemetery of Grief and Sorrow
- Hiding spot
Enemies Present[edit]
Items Present[edit]
Trivia[edit]
- The idea of using texture walls to imply forested areas is used later in the 1997 Build engine titles Shadow Warrior and Blood.
- See for example Crystal Lake from Blood, and Dark Woods of the Serpent from Shadow Warrior.
- Greg Malone, designer of the Catacomb Adventure Series, was also creative director of Duke Nukem 3D as well as Shadow Warrior for the first half of its production.
- See for example Crystal Lake from Blood, and Dark Woods of the Serpent from Shadow Warrior.