Halls of Blood
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Level Warp Codes
- 1: The Approach
- 2: Nemesis's Keep
- 3: Ground Floor
- 4: Second Floor
- 5: Third Floor
- 6: Tower One
- 7: Tower Two
- 8: Secret Halls
- 9: Access Floor
- 10: The Dungeon
- 11: Lower Dungeon
- 12: Catacomb
- 13: Lower Reaches
- 14: The Warrens
- 15: Hidden Caverns
- 16: The Fens of Insanity
- 17: Chaos Corridors
- 18: The Labyrinth
- 19: Halls of Blood
- 20: Nemesis's Lair
Halls of Blood is the nineteenth and penulitmate level (slot nineteen) of Catacomb 3D (1991). It is set in a red glowing environment filled with Red Demons.
Walkthrough[edit]
"In this level we battle (yes, that's the right word!) a lot of really tough demons. Also a lot of fake portals (that take you back to the Access Floor!) makes this level a bit harder than others. Also noteworthy is the nice infernal theme of the level."
--kraileth
Several portals can divert you back to the Access Floor in this level.
Messages[edit]
- Halls of Blood
- Execution Chamber
- Glowing Hallway
- Jump Gate Room
- Dead End
Enemies Present[edit]
Items Present[edit]
Trivia[edit]
- The theme of this level is revisited in The Demon's Inferno from Catacomb Abyss (1992), only now with pulsating walls.
- An exact copy of this level ended up in the Catacomb Abyss as the test level Good Map To Use.